You can now search folders with HoudahSpot and send results from HoudahSpot to waiting file dialogs. ![]() Thanks again for taking the time to explain, and also for Keyboard Maestro generally.Default Folder X works correctly in the Save dialog of Mojave's enhanced screenshot utility (the one that's invoked with Command-Shift-5). Having full support for mapping mouse buttons to Keyboard Maestro macros would be an awesome feature at any point, but now would be especially helpful, though of course, it’s not so simple from a developer’s perspective.Īs I mentioned, Karabiner Elements sees the buttons, and I only need simple functionality bound to them, so I’m confident I’ll figure it out. Karabiner, SmoothMouse and SteelSeries Engine 3 (which drives all modern SteelSeries peripherals) were among the victims, and SmoothMouse is gone forever. When Apple deprecated IOHID with Sierra, they broke a lot of input drivers. ![]() The mouse doesn’t really need to work with Keyboard Maestro, as I only want the mouse to do simple things that macOS can do out the box, and Keyboard Maestro has always worked perfectly with the keyboard. It’s a $50 mouse that matches a $200 keyboard, and frankly, I’m pretty broke, so I’m committed to getting it working somehow. Getting another mouse isn’t an option for me personally. I changed the title, from still not working to just not working, just so the title doesn’t give anyone who doesn’t read the thread the impression that Keyboard Maestro has a longstanding issue with mouses. You were part of that conversation, and it ended with the user working around the issue by editing the XML directly, so you can see why I thought what I did. I thought it was a bug, as it was reported that it worked until Keyboard Maestro 7, then stopped. Thank you for taking the time to explain, and sorry if the title was inaccurate. Much easier might be to get a different mouse. It’s a complicated process that would likely take me an hour or more to do. ![]() However in those cases, if you edit the XML directly, you could make it work by providing Keyboard Maestro with the bit to pay attention to and as far as Keyboard Maestro was concerned it would be as if you were pressing two keys every time but it only cared about one.ĭoing this is non-trivial and not supported, it involves turning on debugging for the HID system and figuring out the exact details of what is changing and how that goes in to the XML. In those cases, Keyboard Maestro still cannot detect the change because it does not know which bit to pay attention to and it does not know that both bits will always change in sync. Sometimes this is actually a physical effect (eg a physical button that is on top of two switches which can happen for large keys (eg the Enter or Return key or Space Bar), though it does not normally happen on regular keyboards. Some devices send more than one bit change. It is something that could change with any different device, and even for a specific device if the firmware changes or it changes revision. This is not something that “change in Keyboard Maestro 7”. So it just looks at state/value changes and if it can detect a single bit going on and then off as you press the button, then the button can be used as a USB Device Key trigger. ![]() Keyboard Maestro is not a USB driver, and certainly has no knowledge of any specific USB devices. The Human Interface Design is a masterpiece of “Design By Committee” - it basically allows absolutely anything at all, and so there is no real standard in what USB devices send and the assumption is that there will be a software driver on the other end that understands whatever messages it sends and turns them in to whatever operating system events are needed. Keyboard Maestro detects USB Device Keys - specifically any button/key that changes exactly one bit of HID (Human Interface Device) state on and then off again when the button/key is pressed. Keyboard Maestro does not detect mouse buttons, so whether the buttons work as mouse buttons or not is irrelevant.
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